Space Invaders was the top-grossing video game worldwide in 1979,[1] having become the arcade game industry's all-time best-seller by 1979.[2] The following table lists the year's top-grossing arcade game in Japan, the United Kingdom, United States, and worldwide.
In Japan, the following titles were the highest-grossing arcade games of 1979, according to the annual Game Machine chart. Taito's Space Invaders was the highest-grossing arcade game for a second year in a row.[4][5]
The following titles were the top ten highest-grossing arcade video games of 1979 in the United States, according to Cash Box, Play Meter and RePlay magazines.
April – Sega's dot-eating driving game, Head On, is released. It becomes a popular concept to clone, especially for home systems.
August – Atari releases Lunar Lander, the first arcade version of a game concept created on minicomputers ten years earlier.
November – Atari releases the vector graphics-based Asteroids, which becomes Atari's second best selling game of all time and displaces Space Invaders as the most popular game in the US.
November – Namco releases fixed shooter Galaxian in full color.
Cinematronics releases Warrior, one of the first fighting games without a boxing theme.
Sega releases the vertically scrolling Monaco GP, featuring full color and day/night driving. It is one of Sega's last discrete logic (no CPU) hardware designs.
June – Texas Instruments releases the TI-99/4. It is the first home computer with a 16-bit processor and, with TI's TMS9918 video chip, one of the first with hardware sprites.
September – NEC releases the PC-8001, the first in the PC-8000 series of home computers.
November – Atari, Inc. releases the first two models in the Atari 8-bit home computer series: the Atari 400 and Atari 800. They feature custom graphics and sound coprocessors which support sprites, four-channel audio, and programmable display modes.